About me

Hi there! Welcome to my portfolio website! My name is Dennis Verschuur, I am a game developer with a passion for game design, ludology, and game production. On this website, I will show you some of my work. 

Besides working and designing games, I like to play them as well! In my spare time, I like to do math or math-like puzzles, cooking and for physical exercise I enjoy kickboxing.

Games were always appealing to me, not just the entertaining side, but also the immersive and mechanical side. From an early age, I was already building maps with lego brick for friends to play with. When I grew older, I started playing more games. After high school, I decided to follow the study Game Artist at the Grafisch Lyceum in Utrecht. When I graduated, I wanted to learn more about game development, not game art in particular. I always enjoyed the indie scene and multiple different disciplines appealed to me. So I decided to follow the Indie Game Developer study at the former the NHTV (now BUAS). After the first year, the study got merged with the other game related studies at the NHTV and I started following the Game Design and Production study, which I am currently finishing.


I am someone who thrives on being organized and having things in order. I enjoy fine-tuning and making sure that the best comes out of a function and/or mechanic. Furthermore, I am flexible in any working environment, with a background in 3D art, skills in game design, knowledge on game production and understanding in game programming. I utilize those skills in many ways and it helps me collaborate with my fellow developers.

I can put a lot of time into a specific part of a project. I enjoy fine tuning and making the best out of a function and/or mechanic. Furthermore, I am flexible in my work environment, with my background to 3D game art, with my design and production skills/knowledge and some programming experience. I can utilize this in many products and it helps me understand my fellow developers. I aim for quality over quantity.

3Ds Max
70%
Adobe Software
80%
Microsoft Software
90%
Unity
80%
Unreal
40%