Superfuse

Game Designer

Nov 2022 - Dec 2023

Superfuse is a comic-book-styled hack’n’slash ARPG with a rich and accessible skill customization system. Craft unique skills from a huge array of powerful fuses, select one of three classes and embark on this journey alone or with up to 3 friends. When humanity needs hope, be the hero!

Superfuse Cover

Project information

Genre: Hack’n’slash ARPG

Software: Unreal Engine 5

Team size±25

Responsibilities / contributions

  • Fuse System and fuses
  • Heroes and hero skills
  • Quality assurance and testing

Solveland

Solo development

Nov 2020 - Present

Solveland is a first-person puzzle exploration game, where you’ve gotten lost while exploring this newly found world. While searching for a way out, you gain the ability to rotate certain pieces of the environment. With this new ability, you solve big-scaled puzzles and explore this magical city.

Project information

Genre: First-person puzzle exploration

Software: Unreal Engine 5, Photoshop, 3Ds Max

Team size: 1

Responsibilities / contributions

  • Creating game mechanics and systems based on features
  • Making game design decisions and using tools for project related features
  • Designing puzzles and building levels with the created assets and foliage
  • Everything in between

Solveland

Graduation project

Solo development

Feb 2020 - Jun 2020

Solveland is a first-person puzzle game, wherein you have to solve big-scaled puzzles in order to progress further. The goal is to solve puzzles to create new paths and to find the exit of this abandoned ancient city.

Project information

Genre: First-person puzzle

Software: Unreal Engine 4, Photoshop, 3Ds Max, Illustrator, Trello

Team size: 1

Responsibilities / contributions

  • Creating game mechanics and systems based on the features
  • Building a paper prototype and in-engine prototype
  • Designing and creating puzzles with the core mechanics

P.A.I.N.T.

Educational project

Game Designer

Sep 2019 - Feb 2020

NOTE – Was only part of this project during the concept and pre-production phase

In this cooperative third-person shooter, you take control of the P.U.N.K.’s. Rebels that shoot their way through an evil factory with high-powered paint blasters. Sabotage the tyrannical corporation and fight your way through their factory to achieve the highest chaos score!

Project Tile PAINT - Game Designer

Project information

Genre: 3rd-person co-op shooter

Software: Unreal Engine 4, Perforce

Team size: ±30 

Responsibilities / contributions

  • Elaborating and presenting game concepts and features
  • Researching game dynamics, features and references
  • Setting up and maintaining design documents

Einar

Educational project

Game Producer

Feb 2017 - Jun 2017

Einar is a single-player 3rd person hack and slash based on Norse mythology. The player takes on the role of Einar, who is on a quest to kill the inhabitants of a Norse fishing village who are infected by a mysterious material. Use different weapons such as the bow, hammer and axe to clear the village of the monsters.

Project information

Genre: singleplayer 3rd-person hack and slash

Software: HackNplan, Google Drive apps

Team size: ±40

Responsibilities / contributions

  • Creating and maintaining a high-level planning
  • Implementing and maintaining an agile structure with Scrum
  • Organizing and maintaining meetings and daily tasks
Best Student Technical Achievement
Best Student Art Direction

MA ĐÓI

Educational project

Technical Game Designer

May 2018 - Jun 2018

MA ĐÓI is a 2D Auto-Runner Action Platformer, in which the player is given the ability of gravity manipulation on a global scale making certain objects float up and sink down.  All while the player jumps and punches through various obstacles and explores the multiple paths of the levels leading them towards the end goal.

Project information

Genre: 2D auto-runner action platformer

Software: Custom Engine, Microsoft software, Photoshop

Team size: 17

Responsibilities / contributions

  • Creating and building a concept with mechanics fitting the custom engine
  • Responsible for the asset implementation and set dressing level block-outs
  • Working with in-engine tools, such as particle system, physics and prefabs

Game Jams

Fungle Cover

Fungle.

Global Game Jam 2023

Spread your spores on tactical locations and battle your friends to ensure your fungal genus becomes the island’s dominant species.

Project information

Genre: Local pvp RTS

Software: Unity, Miro, Trello

Team size: 7

Project Tile Catacomb - Global Game Jam

Catacomb: See No Evil

Global Game Jam 2022

A terrifying horror game set in an ancient Egyptian setting, don’t look or they’ll get you!

Project information

Genre: First-person horror

Software: Unity, Miro, Trello

Team size: 7

Little Lost

Global Game Jam 2021

Little Lost is about small children that are lost in an indoor playground. It is up to you, a much older and wiser 12-year-old, to find them and return them back to their worrying parents.

Project information

Genre: First-person puzzle

Software: Unity, Miro, Trello

Team size: 8

#4 Creative/Unique Game Concept Netherlands

Bitey Balls

Global Game Jam 2019

In Bitey Balls, you play as a pet and you have to dominate the room that you share with another player. Jump around and gather as much candy as you can, while not breaking every object in the level.

Project information

Genre: Local co-op party

Software: Unity, Photoshop, Trello

Team size: 5

Best Game at Location Enschede

Glorious Knakworst Simulator

Global Game Jam 2015

You play as the knakworst (a Dutch sausage). It’s Glorious. You fell out of the pan and need to find a way back to the pan. With your physics-based movement, find a way to get back to the pan.

Project information

Genre: Physics-based 3D platformer

Software: Unity, 3Ds Max, Photoshop, Quixel Suite

Team size: 6

Best Art at location Leeuwarden