Genre: 2D auto-runner action platformer
Team size: 17
Platform: PC (itch.io) & PS Vita
Project type: Educational project
Software used: Custom Engine, Microsoft software, Photoshop
Playable link: itch.io
MA ĐÓI is a 2D Auto-Runner Action Platformer, in which the player is given the ability of gravity manipulation on a global scale making certain objects float up and sink down. All while the player jumps and punches through various obstacles and explores the multiple paths of the levels leading them towards the end goal.
We worked with a custom engine that was built within 8 weeks prior to this project. The engine had some technical limitations and options, so for the creation of the concept, we had to keep that in mind. A few concepts were pitched, and for one I have built a paper prototype with another designer. This prototype showed the mechanics of the concept, where the player can manipulate the gravity of environmental objects. With this mechanic, the player has to solve puzzles and challenges. This concept changed to an auto-runner platformer, with the same mechanics. I was responsible for the implementation and balancing of those mechanics. I was communicating closely with programmers for any issues that I found in the engine and for requests for options.
For this project, I was working as a technical game designer, where my focus was on understanding the engine usage and limitations. The idea was that I was being taught the ins and outs of the engine by the programmers. I was the point of contact for designers and artists, and if I was missing tools or encountering bugs, I could request them. For new assets, I was responsible for the implementation of them and the creation of prefabs. Level design block-outs were created by other designers, and I was then able to set dress them. This workflow was needed, because I understood the technical and implementation limitations.