About me

Hi there! Welcome to my portfolio website! My name is Dennis Verschuur. I am a game designer, passionate about ludology, game production, and game development in general. On my website, I will show you some of my work.
Games have always appealed to me, not just on the entertaining side, but also on the immersive and collaborative side. From an early age, I was already building levels with Lego bricks for friends to play with. When I grew older, I started playing more games. After high school, I decided to follow study Game Art/Design at the Grafisch Lyceum in Utrecht. When I graduated, I wanted to learn more about game development. All the different disciplines were appealing to me. So I decided to follow the Indie Game Developer study at NHTV (now BUas). After the first year, the study got merged with the other game-related studies at BUas, and I started following the Game Design and Production study, I graduated in the summer of 2020.
Dennis Verschuur

info@dennisverschuur.com

/dennisverschuur/

Game Design skills

  • Experience in analyzing and breaking down game features
  • Excellent writing and communication skills
  • Understanding of 3D art, modeling, texturing, rigging, and animation
  • Basic drawing skills to communicate ideas visually
  • Ability to present concepts and features
  • Understanding of technical implementations and basic programming concepts
  • Experience and knowledge of agile development like Scrum, Kanban and Waterfall
  • Ability to use testing data and apply them accordingly

Hard Skills

Autodesk 3Ds Max

Adobe Photoshop

Adobe Illustrator

Microsoft Office

Unity3D

Unreal Engine

UE Blueprinting

Proficient

Advanced

Intermediate

Advanced

Proficient

Proficient

Proficient

Besides working and designing games, I like to play them as well. Action games, roguelikes, strategy, RPGs, puzzles, and couch games are some of my favorite game genres. As a player, I am playing more as an explorer and an achiever.
While working on a project, I enjoy exploring different ideas and concepts. I work hard and structured, and I take a proactive approach. My background is broad, having an understanding of 3D game art, experience in game design and production, knowledge of Blueprints, and a basic understanding of programming concepts. Those skills help me to understand and communicate more clearly with fellow developers.
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