About me

Hi there! Welcome to my portfolio website! My name is Dennis Verschuur, I am a game developer with a passion for game design, ludology, game production, and game development in general. On this website, I will show you some of my work. 
Besides working and designing games, I like to play them as well! Puzzle games, roguelikes, dungeon crawlers, strategy, RPG’s and couch games are some of my favorite game genres. As a player, I am acting more as an explorer and achiever.
I can put a lot of time and energy into a specific part of a project. I enjoy fine-tuning and making the best out of a function and/or mechanic. Furthermore, I am flexible in my work environment, with my background in 3D game art, my design and production skills/knowledge, and blueprinting experience. I can utilize this in many products, and it helps me understand my fellow developers. I aim for quality over quantity.
Games were always appealing to me, not just the entertaining side, but also the immersive and mechanical side. From an early age, I was already building maps with Lego brick for friends to play with. When I grew older, I started playing more games. After high school, I decided to follow the study Game Artist at the Grafisch Lyceum in Utrecht. When I graduated, I wanted to learn more about game development, not game art in particular. I always enjoyed the indie scene and multiple different disciplines appealed to me. So I decided to follow the Indie Game Developer study at NHTV (now BUAS). After the first year, the study got merged with the other game-related studies at the NHTV and I started following the Game Design and Production study, which I finished in the summer of 2020.

Software Skills

Autodesk 3Ds Max

Adobe Photoshop

Adobe Illustrator

Microsoft Office

Unity3D

Unreal Engine

UE Blueprinting

Advanced

Advanced

Intermediate

Advanced

Advanced

Advanced

Intermediate