Hi there! Welcome to my portfolio website! My name is Dennis Verschuur. I am a game designer, passionate about ludology, game production, and game development in general. On my website, I will show you some of my work.
Games have always appealed to me, not just on the entertaining side, but also on the immersive and collaborative side. From an early age, I was already building levels with Lego bricks for friends to play with. When I grew older, I started playing more games. After high school, I decided to follow study Game Art/Design at the Grafisch Lyceum in Utrecht. When I graduated, I wanted to learn more about game development. All the different disciplines were appealing to me. So I decided to follow the Indie Game Developer study at NHTV (now BUas). After the first year, the study got merged with the other game-related studies at BUas, and I started following the Game Design and Production study, I graduated in the summer of 2020.
info@dennisverschuur.com
/dennisverschuur/
Game Design skills
Experience in analyzing and breaking down game features
Excellent writing and communication skills
Understanding of 3D art, modeling, texturing, rigging, and animation
Basic drawing skills to communicate ideas visually
Ability to present concepts and features
Understanding of technical implementations and basic programming concepts
Experience and knowledge of agile development like Scrum, Kanban and Waterfall
Ability to use testing data and apply them accordingly
Hard Skills
Autodesk 3Ds Max
Adobe Photoshop
Adobe Illustrator
Microsoft Office
Unity3D
Unreal Engine
UE Blueprinting
Proficient
Advanced
Intermediate
Advanced
Proficient
Proficient
Proficient
Besides working and designing games, I like to play them as well. Action games, roguelikes, strategy, RPGs, puzzles, and couch games are some of my favorite game genres. As a player, I am playing more as an explorer and an achiever.
While working on a project, I enjoy exploring different ideas and concepts. I work hard and structured, and I take a proactive approach. My background is broad, having an understanding of 3D game art, experience in game design and production, knowledge of Blueprints, and a basic understanding of programming concepts. Those skills help me to understand and communicate more clearly with fellow developers.