When I knew what needed to be done, I made some restructuring changes in the team. For this project, I believe that feature teams work better. However, the way they were formatted when I joined the team, was not working out. There were seven feature teams: Lead, Level, Gameplay & UX, Combat & Camera & Controls, QA, AI, and Characters. The AI feature team was separate from the Characters feature team, which wasn’t working in my estimation. You want cross-discipline communication and collaboration, which you can endorse by making the artists, designers, and programmers work together on specific features. We worked with Scrum, and we had sprints of a week. At the end of each sprint, we had sprint retrospectives for each feature team. Afterward, we had a sprint review with the whole team, where we showed our progress and the state of the game.