For my graduation assignment, I wanted to create a small game with a relatively compact system that I could use in different manners. A puzzle came to mind, if I have a core feature, I can use it in multiple ways. With this assignment, I can focus on more aspects, such as Unreal Engine, Blueprinting, level design, game design, and puzzle design. To help me push during this solo development, I promised myself to write a devlog every other week. This way, I have a deadline, a short-term goal and I can reflect on my work.