Once we had a game concept, we broke it down with a MDA framework. Which would help us analyze the concept into sections. Afterwards, I created a Game Design Document based on the concept and the necessary features. We were still in the concepting and pre-production phase, so changes or clarifications were bound to happen. I was partly responsible for maintaining and updating the document. In order to create different combat scenarios for the player, I proposed several different enemy types. I worked with an AI programmer to think about the AI behavior and to document this in an AI Design Document.