Superfuse

Game Designer

Nov 2022 - Dec 2023

Logo_UnrealEngine

Project information

Description

Genre: hack’n’slash ARPG

Team size: ±25

Platform: PC (Steam)

Project type: Commercial project

Playable linkSteam

Superfuse is a comic-book-styled hack’n’slash ARPG with a rich and accessible skill customization system. Craft unique skills from a huge array of powerful fuses, select one of three classes and embark on this journey alone or with up to 3 friends. When humanity needs hope, be the hero!

Responsibilities / contributions

Fuse system and fuses

  • Creating and implementing different fuses
  • Creating and maintaining documentation
  • Testing and fixing bugs related to fuses

The fuse system is one of the core features of Superfuse. It gives the player the ability to change, approve, adjust their skills to something that suits them. Hero skills and fuses both use tag, you are able to put a fuse on a skill if they both share a tag. Some fuses will add or remove a tag. Creating this interesting and dynamic system for players to experiment with. This required a lot of documentation management and testing fuse combinations.

Heroes and hero skills

  • Creating block-out hero skills based on a design
  • Adjust and tweak hero skills
  • Testing and fixing bugs related to heroes

Concepts for new heroes and hero skills were made prior, but they needed to get implemented. This was a close collaboration with other developers to ensure the hero felt good to play and fits the conceptional direction. My task was to implement the skills of those new heroes with our in house skill creator. Meeting regularly with other disciplines to discuss the progression. It was important that the skills felt unique. Those new hero skills also needed to work with all the applicable fuses. I was constantly playtesting the new skills and observing any issues.

Quality assurance and testing

  • Playtesting build and specific game features
  • Bug reporting and assigning to the right person
  • Testing and recording game performance issues 

One of the my responsibilities was quality assurance, playtesting the game and informing the team about any issues. I did a lot of playtesting where I looked for any inconsistencies, bugs or other issues. When new features were added to the project, I spend time to play the latest build and check if the new feature was working as intended. During playtest sessions, I reported bugs and/or missing content and assigned the report to the right person. In order to keep an overview, I created and maintained multiple sheets.